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Home/ Questions/Q 501789
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T06:13:32+00:00 2026-05-13T06:13:32+00:00

Most people use pointers like this… if ( p != NULL ) { DoWhateverWithP();

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Most people use pointers like this…

if ( p != NULL ) {
  DoWhateverWithP();
}

However, if the pointer is null for whatever reason, the function won’t be called.

My question is, could it possibly be more beneficial to just not check for NULL? Obviously on safety critical systems this isn’t an option, but your program crashing in a blaze of glory is more obvious than a function not being called if the program can still run without it.

In relation to the first question, do you always check for NULL before you use pointers?

Secondly, consider you have a function that takes a pointer as an argument, and you use this function multiple times on multiple pointers throughout your program. Do you find it more beneficial to test for NULL in the function (the benefit being you don’t have to test for NULL all over the place), or on the pointer before calling the function (the benefit being no overhead from calling the function)?

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  1. Editorial Team
    Editorial Team
    2026-05-13T06:13:33+00:00Added an answer on May 13, 2026 at 6:13 am

    Don’t make it a rule to just check for null and do nothing if you find it.

    If the pointer is allowed to be null, then you have to think about what your code does in the case that it actually is null. Usually, just doing nothing is the wrong answer. With care it’s possible to define APIs which work like that, but this requires more than just scattering a few NULL checks about the place.

    So, if the pointer is allowed to be null, then you must check for null, and you must do whatever is appropriate.

    If the pointer is not allowed be null, then it’s perfectly reasonable to write code which invokes undefined behaviour if it is null. It’s no different from writing string-handling routines which invoke undefined behaviour if the input is not NUL-terminated, or writing buffer-using routines which invoke undefined behaviour if the caller passes in the wrong value for the length, or writing a function that takes a file* parameter, and invokes undefined behaviour if the user passes in a file descriptor reinterpret_cast to file*. In C and C++, you simply have to be able to rely on what your caller tells you. Garbage in, garbage out.

    However, you might like to write code which helps out your caller (who is probably you, after all) when the most likely kinds of garbage are passed in. Asserts and exceptions are good for this.

    Taking up the analogy from Franci’s comment on the question: most people do not look for cars when crossing a footpath, or before sitting down on their sofa. They could still be hit by a car. It happens. But it would generally be considered paranoid to spend any effort checking for cars in those circumstances, or for the instructions on a can of soup to say “first, check for cars in your kitchen. Then, heat the soup”.

    The same goes for your code. It’s much easier to pass an invalid value to a function than it is to accidentally drive your car into someone’s kitchen. But it’s still the fault of the driver if they do so and hit someone, not a failure of the cook to exercise due care. You don’t necessarily want cooks (or callees) to clutter up their recipes (code) with checks that ought to be redundant.

    There are other ways to find problems, such as unit tests and debuggers. In any case it is much safer to create a car-free environment except where necessary (roads), than it is to drive cars willy-nilly all over the place and hope everybody can cope with them at all times. So, if you do check for null in cases where it isn’t allowed, you shouldn’t let this give people the idea that it is allowed after all.

    [Edit – I literally just hit an example of a bug where checking for null would not find an invalid pointer. I’m going to use a map to hold some objects. I will be using pointers to those objects (to represent a graph), which is fine because map never relocates its contents. But I haven’t defined an ordering for the objects yet (and it’s going to be a bit tricky to do so). So, to get things moving and prove that some other code works, I used a vector and a linear search instead of a map. That’s right, I didn’t mean vector, I meant deque. So after the first time the vector resized, I wasn’t passing null pointers into functions, but I was passing pointers to memory which had been freed.

    I make dumb errors which pass invalid garbage approximately as often as I make dumb errors which pass null pointers invalidly. So regardless of whether I add checking for null, I still need to be able to diagnose problems where the program just crashes for reasons I can’t check. Since this will also diagnose null pointer accesses, I usually don’t bother checking for null unless I’m writing code to generally check the preconditions on entry to the function. In that case it should if possible do a lot more than just check null.]

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