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Home/ Questions/Q 1011721
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T09:16:36+00:00 2026-05-16T09:16:36+00:00

Moving ahead from previous question .I have two rectangle and they look like this:

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Moving ahead from previous question.I have two rectangle and they look like this:

struct Rect
{
 NSPoint topLeft; 
 NSPoint topRight; 
 NSPoint bottomLeft; 
 NSPoint bottomRight; 
}

I use something similar code to check whether rectangles intersects(or collision) . In case If 2 rectangles intersects I want to calculate the area of intersection in the first rectangle or the points where the second rectangle intersects with first rectangle (i.e. intersection coordinates).

How do I calculate the intersecting points or the area of intersection.

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  1. Editorial Team
    Editorial Team
    2026-05-16T09:16:37+00:00Added an answer on May 16, 2026 at 9:16 am

    You can determine the points of intersection by doing this:

    foreach line in rectangle 1: line1
      foreach line in rectangle 2: line2
        find point of intersection for line1, line2
    

    to find the intersection point of two lines:

    http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/

    You can find the area of intersection by finding the points of intersection, and splitting the lines based off that to create new sides/delete sides. You could get up to 8 points in the resulting polygon, or as few as 3 (not counting degenerate cases).

    No, I didn’t say this is the most efficient method, but it will work 🙂

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