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Home/ Questions/Q 6840063
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:47:42+00:00 2026-05-26T23:47:42+00:00

My activity plays a specific sound effect once every second. The following code works,

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My activity plays a specific sound effect once every second.
The following code works, however there is a bug: occasionally the sound is played TWICE every second. This only happens every once in a while (once every 10-20 attempts). When it happens, the double sound occurs for the entire run of the activity, start to finish. So, if I see the activity started without the bug, it stays that way for the entire run of the activity.

Here’s the relevant code – what’s the problem with it? Thank you!

    private Handler mHandler = new Handler();

    @Override
protected void onResume() {
    super.onResume();       
    mHandler.removeCallbacks(mUpdateTimeTask);
    mHandler.post(mUpdateTimeTask);
}

@Override
protected void onPause() {        
    // Another activity is taking focus (this activity is about to be "paused").
    mHandler.removeCallbacks(mUpdateTimeTask);
    super.onPause();
}

private Runnable mUpdateTimeTask = new Runnable() {
    public void run() {
        PlayTick();                     
        mHandler.removeCallbacks(this);
        mHandler.postDelayed(this, 1000);
    }
};

    public void PlayTick() {
    AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
soundPool.play(soundID, volume, volume, 1, 0, 1f);
    }
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  1. Editorial Team
    Editorial Team
    2026-05-26T23:47:43+00:00Added an answer on May 26, 2026 at 11:47 pm

    Found a solution – seems it’s a known SoundPool bug, it sometimes plays the effect twice. I used a .wav file; converting the file to .ogg seems to resolve the issue.

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