Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7731735
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T06:33:21+00:00 2026-06-01T06:33:21+00:00

My animationDidStop method is not being called for some reason, initially I thought it

  • 0

My animationDidStop method is not being called for some reason, initially I thought it was because the delegate was not set but having remedied that I’m still having the same problem. Any ideas? thanks in advance 🙂

- (void)hideInterfaceButtonClicked : (id) sender
{

[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationDidStop)];

[UIView beginAnimations:@"MoveView" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.5];

// Move to the right
CGAffineTransform translateInterface = CGAffineTransformMakeTranslation(454,288);
// Scale
CGAffineTransform scale = CGAffineTransformMakeScale(0.20,0.20);   

// Apply them to the view
self.transform = CGAffineTransformConcat(scale, translateInterface);

self.alpha = 0.0;

[UIView commitAnimations];

}

- (void)animationDidStop {

NSLog(@"Animation Has Stopped");
[[NSNotificationCenter defaultCenter] postNotificationName:@"hiddenInteraceViewNeeded" object:self]; //after MoveView finishes

}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T06:33:23+00:00Added an answer on June 1, 2026 at 6:33 am

    You could achieve what you want by using the new (iOS4+) block syntax:

    [UIView animateWithDuration:0.5
                          delay:0.0
                        options:UIViewAnimationCurveEaseIn
                     animations:^{
                         // Move to the right
                         CGAffineTransform translateInterface = CGAffineTransformMakeTranslation(454,288);
                         // Scale
                         CGAffineTransform scale = CGAffineTransformMakeScale(0.20,0.20);   
    
                         // Apply them to the view
                         self.transform = CGAffineTransformConcat(scale, translateInterface);
    
                         self.alpha = 0.0;
                     } completion:^(BOOL finished) {
                         NSLog(@"Animation Has Stopped");
                         [[NSNotificationCenter defaultCenter] postNotificationName:@"hiddenInteraceViewNeeded" object:self]; //after MoveView finishes
                     }];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a very simple issue, but I am not able to find the
I have seen How to identify CAAnimation within the animationDidStop delegate? , this is
I have to pass a variable through an animation sequence, but I'm having trouble
The delegate is my view controller. I am setting the delegate via: CABasicAnimation theAnimation;
I am trying to do a very simple animation, but it is giving me
I'm having this problem with a CAKeyframeAnimation. After animating the layer of a UIView,
Is there an easy way delay a method call for 1 second? I have
I'm trying to slide text in a view with a CATextLayer, but it's clearly
I'm developing now several iOS apps that shared some common thirdy-party libs, plus some
In another test of Key Frame animation I am combining moving a UIImageView (called

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.