Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3437122
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T08:01:36+00:00 2026-05-18T08:01:36+00:00

my app runs on iPhone device and also in simulator. Everythings seems fine, but

  • 0

my app runs on iPhone device and also in simulator. Everythings seems fine, but i see a compiler warning during build. I hate to deliver code thats not completely correct so i need to get rid of this warning. The compiler warning is:

newsReaderController.m:24: warning: ‘-managedObjectContext’ not found in protocol(s)

The Code is:

- (void)viewDidLoad {
    [super viewDidLoad];
    //CORE DATA
    if (managedObjectContext == nil) { 
    managedObjectContext = [[[UIApplication sharedApplication] delegate] managedObjectContext]; 
    }
}

The managedObjectContext for CoreData operation is set up in App Delegate. Core Data Framework is importet and the app works like a charm.

any hint for me ? I’m working with objective-C for some weeks now but there seems to be something new to learn every day 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T08:01:36+00:00Added an answer on May 18, 2026 at 8:01 am

    Since -[UIApplication delegate] returns an object of type id<UIApplicationDelegate>, the compiler is complaining that no -managedObjectContext method exists in that one protocol. It’s there, and you know it’s there, so you can solve this issue by casting to your delegate’s specific type (MyAppDelegate or whatever it may be called), or by casting to id:

     id appDelegate = (id)[[UIApplication sharedApplication] delegate];
     managedObjectContext = [appDelegate managedObjectContext];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have an iPhone app that compiles and runs fine in the Simulator on
My app runs fine in the ios 4.3 simulator, but not the ios 5
I have an interesting problem. My app runs fine on the iphone 4.2 simulator,
My GAE app runs fine from my computer, but when I upload it, I
I am encountering a strange behaviour, my app runs smoothly on simulator but crashes
My app is running fine in Simulator as well as device. Now I am
Is there a way to specify that the app runs on the iphone, the
My app runs fine in development mode. When I run in production mode using
I'm building an app for iPhone/iTouch that I also want to run on iPads
My app uses an image 4000x2828 pixels, about 2.9 MB compressed. It runs fine

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.