Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7733427
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T06:59:09+00:00 2026-06-01T06:59:09+00:00

My app targets iphone, but obviously it can also be installed on iPad. On

  • 0

My app targets iphone, but obviously it can also be installed on iPad.

On iPhone it uses the correct icon image; on iPad 2, it also uses the correct icon.

However on iPad 3, instead of using icon as icon, it uses my launch image as icon. Is this the usual behaviour on iPad 3? or is my setting wrong? (I uses the latest SDK, and targets iOS 5.0, if this matters)

Update

I attached the plist file below. I guess I can understand what’s wrong… Default@2x.png is the name of the launching image. What puzzles me is that, this does not match what I see in Xcode on the “Summary” screen though. In Xcode on the summary screen:

  1. I have retina icon set to SOF_app_icon.png, and I do not have a non-retina icon set – it says “no image specified”;
  2. I have two launching images set: Default.png for non-retina, and Default@2x.png for retina.

Here is the plist file:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIcons</key>
<dict>
    <key>CFBundlePrimaryIcon</key>
    <dict>
        <key>CFBundleIconFiles</key>
        <array>
            <string>SOF_app_icon.png</string>
            <string>Default@2x.png</string>
        </array>
    </dict>
</dict>
<key>CFBundleIdentifier</key>
<string>com.overwaitea.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSApplicationCategoryType</key>
<string></string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSMainNibFile</key>
<string>MainWindow</string>
<key>NSZombieEnabled</key>
<false/>
<key>UIBackgroundModes</key>
<array>
    <string>location</string>
</array>
<key>UIFileSharingEnabled</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
    <string>location-services</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
    <string>UIInterfaceOrientationPortrait</string>
    <string>UIInterfaceOrientationLandscapeLeft</string>
    <string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>corelocation</key>
<string>YES</string>
</dict>
</plist>
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T06:59:10+00:00Added an answer on June 1, 2026 at 6:59 am

    It uses the launch image (i.e. the image displayed while your app is still loading after launch)? That doesn’t make any sense. It certainly isn’t the normal behavior, and I would guess that you have made a mistake in your Info.plist icon entries.

    Note that you need to supply a 2x icon for iPad 3… see the cornucopia of information that Apple supplies.

    If you post a copy of your Info.plist (with any sensitive information redacted), along with your icon file names, we can probably nail down exactly what’s going wrong.

    As a final note, I have noticed that development copies of apps can get slightly out of whack vis-a-vis assets such as icons, seemingly because Xcode is trying to decrease launch time by only copying assets it thinks have changed. For this reason, it’s probably a good idea to actually delete the app from the device/simulator and reinstall from scratch just to make sure you aren’t seeing stale information.

    EDIT: Thanks for posting the Info.plist. This clears up some things.

    Let’s start with the line:

    <string>Default@2x.png</string>
    

    Do you see that, inside your icon files setting, this is telling iOS to use your launch image as an icon? I’m guessing this was a typo, but I want to make sure you aren’t confusing what the different plist keys are for.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have split my iPhone app into two targets one for the ipad and
I have built an iPhone app with SDK 4.2 however I know also want
I am making a iPhone app that has two different targets. They use the
Can't seem change the name of my iPhone app 100%. I followed multiple threads
I have an app that works on iPhone simulator but not on iPhone target
I'm now developing an app on iPhone OS with core data, but when I
Our company created an iOS app that has an iPhone version and an iPad
I finally succeeded in building my first iPhone app but now I am pulling
I have written a universal iOS-App that runs fine on my iPhone and iPad,
An app I'm writing always crashes on a clients computer, but I don't get

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.