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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T05:12:56+00:00 2026-05-29T05:12:56+00:00

My app uses some bitmaps with a SurfaceView. For bitmaps that a recalled often

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My app uses some bitmaps with a SurfaceView. For bitmaps that a recalled often I stored them as class fields, i.e. when my extension of SurfaceView instance is created I have

bitmap_puppyicon = BitmapFactory.decodeResource(getResources(),R.drawable.puppy);

Where bitmap_puppyicon is a class variable of my extended SurfaceView. WHich means, I think, it is on the heap.

For bitmaps that are used once or twice or so, I created them on the fly in the onDraw() method.

I checked out the heap in DDMS and felt I could afford to store more bitmaps as class variables instead of creating them in onDraw().

To my surprise the heap size went down a few percentage points after doing this. Have I misunderstood something? Why would the heap get smaller with more bitmaps stored?

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  1. Editorial Team
    Editorial Team
    2026-05-29T05:12:56+00:00Added an answer on May 29, 2026 at 5:12 am

    It use skia under the hood, and heap is not the place where bitmaps live, In the heap you have links to bitmaps only

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