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Home/ Questions/Q 8664907
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T17:21:12+00:00 2026-06-12T17:21:12+00:00

my application builds fine when i run it and unit tests built fine as

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my application builds fine when i run it and unit tests built fine as well

unit tests failed(application still fine) when i added some code for CGAffineTransform

behaviour is the same for both simulator and device

error message:

Undefined symbols for architecture i386:
  "_CGAffineTransformMakeTranslation", referenced from:
      -[PhysicsObject hasPoint:] in PhysicsObject-23B4A02B8F0621AD.o
  "_CGAffineTransformMakeRotation", referenced from:
      -[PhysicsObject hasPoint:] in PhysicsObject-23B4A02B8F0621AD.o
  "_CGAffineTransformConcat", referenced from:
      -[PhysicsObject hasPoint:] in PhysicsObject-23B4A02B8F0621AD.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

I have tried suggestions from

http://twobitlabs.com/2011/06/adding-ocunit-to-an-existing-ios-project-with-xcode-4/
http://sealedabstract.com/code/tired-of-getting-mach-o-linker-errors-when-unit-testing/
Apple Mach-O Linker Error when compiling for device

and nothing works 🙁 i suspect this is related to a framework in particular not being found. I cant seem to identify which though. help is much appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-12T17:21:13+00:00Added an answer on June 12, 2026 at 5:21 pm

    Prefix _CG is CoreGraphics.framework

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