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Home/ Questions/Q 338651
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T10:26:57+00:00 2026-05-12T10:26:57+00:00

My application was rejected because it is crashing on iPhone 3G running iPhone OS

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My application was rejected because it is crashing on iPhone 3G running iPhone OS 3.0.1 and iPod touch running iPhone OS 3.0 and Mac OS X 10.5.8. ,I thought that iPhone apps should be tested only on iPhone . Why they test it on the mac?
I had some methods that was deprecated on SDK 3, and apple requires that the app should be build to the official SDK 2.2.1. so I made pre-processor directives for the conditional compilation such as __IPHONE_3_0 and build two separate executables.I set the base SDK to the higher version iPhone 3 and the iPhone OS deployment target to the older version Iphone 2.2.1. I build the application from xcode without errors or warnings and it is lunched on the simulator. when I go to the build directory of the simulator release and try to run the application it fails. Is that what they meant that the app crashes on Mac OS X 10.5.8? I’m running Mac OS X 10.5.7 now. I need to resubmit the app as soon as possible. I would appreciate any help.

Thanks in advance,
Sarah

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  1. Editorial Team
    Editorial Team
    2026-05-12T10:26:58+00:00Added an answer on May 12, 2026 at 10:26 am

    My advice: ignore the Mac OS X 10.5.8 reference. I just had an app get rejected (with the same notice), and after testing (and borrowing a friend’s iPhone with OS 3.0.1) I was able to duplicate the problem.

    (In other words, I think the key issue is that version of the OS on an iPhone — the Mac reference is just the system they used for their internal tests)

    Can you work around the deprecated items (i.e. rewrite the code so you don’t have to rely on that functionality for older OSes)? The reason I say that is, it’s not like web browsers (where people don’t upgrade). Your users have no reason not to upgrade (and they’ll be constantly prompted by Apple to update their devices)…

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