Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4018626
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T10:00:23+00:00 2026-05-20T10:00:23+00:00

My C++ turn-based game server (which uses database) does not stand against current average

  • 0

My C++ turn-based game server (which uses database) does not stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and databases where all clients still will remain within single game world (servers will must communicate with each other and use multiple databases).

Is there some tutorials/books/common standards which explain how to do it in a best way?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T10:00:23+00:00Added an answer on May 20, 2026 at 10:00 am

    The way you put the database into the picture might be misleading: clustering solutions exist for all of the mostly used RDBMS, so that if you need to support your DB activities with more than one DB node you will just have to check the documentation from your DB vendor.

    More complex scenarios are there when it comes to synchronize your non-DB application state that needs to be shared among several servers. There are already a number of questions here that tackle the same problem, like here or here

    You might also be interested into some messaging system, I heard good things about ZeroMQ

    Hope this helps.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a turn-based game in which two players may play against each others.
How would you model a turn-based game server as a RESTful API? For example,
I am writing a game server for a turn-based game in Java. These are
I am trying to make a client/server turn based game. I want this to
I recently created a turn-based game server that can accept 10s of thousands of
I'm currently working on a game server for a turn-based persistent world game primarily
I'm working on a turn based board game for iPhone and eventually Android. I'm
I'd like to build a turn-based, multiplayer iPhone game that will require a game
I am implementing a turn based game, there are two sides and each side
I have a square grid, for a turn based game ( grid is similar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.