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Home/ Questions/Q 7770475
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T16:25:07+00:00 2026-06-01T16:25:07+00:00

My class is currently doing Binary Trees as part of our data structures unit.

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My class is currently doing Binary Trees as part of our data structures unit. I understand that the Node class must have 3 parameters (value, left node, right node) in its constructor. As part of a requirement, we must have a Tree class. What is the purpose of a tree class? Is it for managing the entire set of Nodes? Does it simply contain the functions necessary to insert, remove and search for specific Nodes?

Thank you in advance.

My Node class:

class Node {
protected int data;
protected leftNode;
protected rightNode;

Node (int data, Node leftNode, Node rightNode){
this.data = data;
this.leftNode = leftNode;
this.rightNode = rightNode;
}
}
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  1. Editorial Team
    Editorial Team
    2026-06-01T16:25:09+00:00Added an answer on June 1, 2026 at 4:25 pm

    The assumption is, as you suspect, a little bit flawed. The Node type that you have defined is a perfectly fine instance of a binary tree.

    Jack mentions that you want to have a Tree type around the whole set of nodes in order to provide operations like getRoot, inserts, deletes and so on. This is of course not a bad idea, but it is by no means a requirement. Many of these operations could go on Node itself, and you don’t necessarily have to have all of these operations; for example, there are arguments both for and against having a getRoot operation. An argument against it is that if you have an algorithm that at one point only needs a subtree, then the Tree object that holds on to the root Node prevents garbage collection of Nodes that your algorithm no longer needs.

    But more generally, the real question that needs to be asked here is this: which of the things you’re dealing are interface, and which are implementation? Because it’s one thing if you want to expose binary trees as an interface to callers, and another if you want to provide some sort of finite map as the interface, and the binary tree is just an implementation detail. In the former case, the client would “know” that a tree is either null or a Node with a value and branches, and would be allowed to, for example, recurse on the structure of the tree; in the latter case, all that the client would “know” is that your class supports some form of put, get and delete operations, but it’s not allowed to rely on the fact that this is stored as a search tree. In many variants of the latter case you indeed would use a Tree type as a front end to hide the nodes from the clients. (For example, Java’s built-in java.util.TreeMap class does this.)

    So the shortest answer is, really, it depends. The slightly longer answer is it depends on what the contract is between the binary tree implementation and its users; what things are the callers allowed to assume about the trees, what details of the binary tree are things that the author expects to be able to change in the future, etc.

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