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Home/ Questions/Q 4122512
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T23:29:28+00:00 2026-05-20T23:29:28+00:00

My code is below; I want to get the coordinate position of a triangle

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My code is below; I want to get the coordinate position of a triangle which is moving on a plane after pressing a key. If my code is wrong please correct it. I’m a total beginner in OpenGL.

float rot=90;
float forwd=0;
float uprwd=0;

switch (key) {

  case 'q':

     exit(0);

     break;

     case 'a':
         {


            forwd-=0.2;

         }
     break;

     case 'd':
         {


            forwd+=0.2;

         }
     break;


     case 'w':
         {


            uprwd+=0.2;

         }
     break;

     case 's':
         {


            uprwd-=0.2;

         }
     break;
     case 'r':
         {


            rot+=20;

         }
     break;

     case 't':
         {


            rot-=20;

         }
     break;

}

void display (void) {
{
    glPushMatrix();

    glLoadIdentity();

    glTranslatef(forwd,uprwd,-6);

    glRotatef(rot, 0.0, 0.0, 1.0);



    glBegin(GL_TRIANGLES);       

    glVertex3f( 0.2, 0.0, 0.0 ); 

    glVertex3f( 0.0, 0.2, 0.0 ); 

    glVertex3f( 0.0, 0.0, 0.2 );  


    glEnd();

    glPopMatrix();
    glutSwapBuffers();         
}

How can I find the coordinate position of the triangle on the plane? It is rotating and moving on plane as well. Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T23:29:29+00:00Added an answer on May 20, 2026 at 11:29 pm

    When you rotate and/or translate the triangle you are changing its coordinates. glTransltef and glRotatef are applying transformation matrices to the basic position of your triangle, (0.2, 0.0, 0.0) for example. If you intend to track the new position of your triangle, you also must apply these transformations (Rotation Matrix, Translation) to a vector that is tracking the coordinate of your triangle.

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