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Home/ Questions/Q 754765
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:03:06+00:00 2026-05-14T15:03:06+00:00

My code is to generate random cordinates of lat and long within a bound:

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My code is to generate random cordinates of lat and long within a bound:

        Random lastLat = new Random();

        Random lastLon = new Random();

        for (int i = 0; i < 50; i++)
        {
            int lat = lastLat.Next(516400146, 630304598); //18.51640014679267 - 18.630304598192915

            int lon = lastLon.Next(224464416, 341194152); //-72.34119415283203 - -72.2244644165039

            SamplePostData d0 = new SamplePostData();
            d0.Location = new Location(Convert.ToDouble("18." + lat), Convert.ToDouble("-72." + lon));
            AddPushpin(d0);

        }

My output looks like this:
http://img263.imageshack.us/img263/7504/capturerkv.png http://img263.imageshack.us/img263/7504/capturerkv.png

Is there something wrong with how my numbers are generated?

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:03:07+00:00Added an answer on May 14, 2026 at 3:03 pm

    Jørn’s answer gave the problem, but not the solution: just use a single instance of Random:

    Random rng = new Random();
    
    for (int i = 0; i < 50; i++)
    {
        int lat = rng.Next(516400146, 630304598);
        int lon = rng.Next(224464416, 341194152);
        SamplePostData d0 = new SamplePostData();
        d0.Location = new Location(18d + lat / 1000000000d,
                                   -72d - lon / 1000000000d);
        AddPushpin(d0);
    }
    

    (I’ve changed the way of using the result, too – there’s no need to convert to and from a string to achieve what you want. An alternative would be to call Random.NextDouble instead and multiply it by the size of the desired range, then add a base value.)

    If you’re calling routine multiple times, you should probably use a single instance of Random across those multiple calls. Beware though: Random in .NET is not thread-safe. Ideally you should have a single instance per thread. See my article on randomness for more details of how to handle Random.

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