My code:
public class MainActivity extends GraphicsActivity{
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xffffffff);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },
0.4f, 6, 3.5f);
mPaint.setMaskFilter(mEmboss);
//mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private Paint mPaint;
private MaskFilter mEmboss;
public class MyView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.t01);
Display display = getWindowManager().getDefaultDisplay();
int height = display.getWidth();
int width = display.getHeight();
mBitmap = Bitmap.createScaledBitmap(bmp, height, width, true);
//mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}
My xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="@drawable/t01"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true" />
</RelativeLayout>
Now I want add the view in the activity to this xml and also I want to place this view over the layout such that the image must be seen and also the view. Actually I’m trying to draw inside the lines of the letter in the image. Something like tracing the letter.
And also I don’t want my canvas draw to exclude the outline of my Letter in the image. If it crosses, then I want to put some warning sound.

Please help me how to do this?
Thanks in advance.
When I tried the answer given by MarvinLabs, I get Inflate Exception. So tried to write the code using java itself. My code that worked out for me:
Thanks for the support and help.