My coding practice using Qt can best be described as follows:
- If the Widget is going to be actively used (e.g. A
QLineEditwhich provides text), I declare it in the header file and then initialise it inMainWindow.cpp.
e.g. TextEditor.h:
class TextEditor
{
//other code
private:
QLineEdit edtFind;
};
2.. If a widget is not going to be used (e.g. QLabel, QWidget), or it’s part of a signal slot system (e.g. QPushButton), I declare and inialise it inside constructor using new.
-e.g.
TextEditor::TextEditor()
{
//other code
QWidget* searchPanel = new QWidget();
edtFind = new QLineEdit("Enter Search Term");
QPushButton* findButton = new QPushButton("Find");
connect(findButton,SIGNAL(pressed()),this,SLOT(find()));
ui->statusbar->addPermanentWidget(searchPanel);
}
My question is, am I using an efficient approach in point 2? Would it be better to not allocate memory from the heap?
Thanks.
Your approach is not efficient. You should use heap allocated objects when you actually need them:
Your approach is more complicated without any visible benefit. Heap is known to be slow, and allocating a large number of small objects is known to fragment it (this might not make a difference in your app but it’s still a bad practice).