My goal is to make a module that will make a grid on a pygame canvas and allow you to highlight boxes by their x and y coords.
Here is a simple example usage.
from grid import Grid
g = Grid(100, 100, 10) # width and height in cells, cell width in pixels
g.highlightBox(2, 2, (0, 255, 0)) # cell x and y, rgb color tuple
g.clearGrid()
Here is the code I have so far. The problem is, I need to have an event loop to keep the window open and make the close button functional, but I also need to allow the other functions to draw to the screen.
import pygame
import sys
class Grid:
colors = {"blue":(0, 0, 255), "red":(255, 0, 0), "green":(0, 255, 0), "black":(0, 0, 0), "white":(255, 255, 255)}
def __init__(self, width, height, cellSize, borderWidth=1):
self.cellSize = cellSize
self.borderWidth = borderWidth
self.width = width * (cellSize + borderWidth)
self.height = height * (cellSize + borderWidth)
self.screen = pygame.display.set_mode((self.width, self.height))
running = True
while running:
event = pygame.event.poll()
if event.type == pygame.QUIT:
running = False
def clearGrid(self):
pass
def highlightBox(self, x, y, color):
xx = x * (self.cellSize + self.borderWidth)
yy = y * (self.cellSize + self.borderWidth)
pygame.draw.rect(self.screen, color, (xx, yy, self.cellSize, self.cellSize), 0)
When I run the first sample, the code will be stuck in the loop, not allowing me to run the highlightBox function until the loop is done(the exit button is pressed).
I got a working version with the multiprocessing library and pipes. It seems kinda unpythonic but it will work for this project.