Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8503577
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 11, 20262026-06-11T01:47:37+00:00 2026-06-11T01:47:37+00:00

My image appears to load properly but doesn’t actually show up unless I drag

  • 0

My image appears to load properly but
doesn’t actually show up unless I drag the console window over the SDL display.
Only the parts of the SDL display which the console window overlaps show up, so I can
essentially “paint” the image on using the console window and after that it stays.

#include "SDL.h"

class Game 

   private:
      SDL_Surface* displayWindow_;
//Rest of class

};

The key function is: (note GetWallpaper() returns a valid pointer)

void Game::Render(){
   GameState* currentGameState = gameStateManager_->GetCurrentState();
   if(currentGameState)
   {
      surface::Draw(currentGameState->GetWallpaper(), displayWindow_, 0, 0);
      SDL_Flip(currentGameState->GetWallpaper());
   }
       return;
}

Finally

bool surface::Draw(SDL_Surface* sourceSurface, SDL_Surface* targetSurface,
                   int x, int y){
   if(sourceSurface == NULL || targetSurface == NULL)
      return false;

   SDL_Rect targetRectangle;

   targetRectangle.x = x;
   targetRectangle.y = y;

   SDL_BlitSurface(sourceSurface, NULL, targetSurface, &targetRectangle);

   return true;
}

Can anybody shed some light on this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-11T01:47:39+00:00Added an answer on June 11, 2026 at 1:47 am

    Judgng by your code, you’re flipping the wrong surface:

    SDL_Flip(currentGameState->GetWallpaper());

    You’re supposed to pass SDL_Flip() a pointer to the current video (display) surface, usualy that’s the one you get from call to SDL_SetVideoMode(). In your case that seems to be displayWindow_.

    As an aside – the behaviour you observed is explained by this quote from SDL_Flip() documentation:

    A software screen surface is also updated automatically when parts of a SDL window are redrawn, caused by overlapping windows or by restoring from an iconified state.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

am trying to load two markers over the googlemap but it appears that the
I am trying to create a delete button over each image that appears in
I've managed to get a PNG overlay to appear over an asp:hyperlink image, but
I tried to load an image into my WPF project's main window. First I
My site appears fine in FF & Chrome, but load it in Ie (tested
I need to load each second (or two) new image. Following code doesn't work:
Is there any way to convert the image so it appears as a gray
I'm trying to make an image appear on top of another and still show
I have been trying with no luck to load a google map over a
I load a UIImageView with an image depending on user interaction. When the parent

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.