My intention is to ‘learn while doing’ to create an airplane approaching from a distance, that is on a roller-coaster-like path. It will begin in the distance (small & unrecognizable) and end/stop begin able to read a message/greeting on a window or center of the engine spinner for instance.
At this time, I think the frameworks for doing this are:
- UIKit
- Core Animation
- Open GL ES
- Core Graphics
What is the highest level that this is possible? Would a higher level be possible if the plane’s path came straight? Is there another framework that could be used? (I’ve read about cocos2d, but prefer to first learn apple’s.)
There’s a new “Animating Images” capability in UIImage. A discussion starts at 16:33 in the WWDC 2011 video:
What’s New in Cocoa Touch?
This would be similar to providing your application with an ‘animated gif’, by including only the series of images. No need to create the actual gif.
That allows you to create dynamic images. Then, to animating those (or static images) even further (such as moving them around the screen, sizing them, or changing their alpha translucency), check out the Core Animation WWDC videos and guide:
As well as the Core Animation Guide