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Home/ Questions/Q 4040326
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T12:44:20+00:00 2026-05-20T12:44:20+00:00

My iPhone app plays audio and needs to gently fade out when the user

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My iPhone app plays audio and needs to gently fade out when the user hits the home button (thus sending the app to the background). I can make my audio unit fade out, but, unfortunately, since the app gets sent to background before, the sound ending with a brute crackle.

That means, I need to delay going to background. I could check the AUs amplitude in a loop and exit the loop when the amplitude reaches zero. To be double safe, I rigged up an alarm so that the delay will never exceed 1/10 of a second. Specifically, in my AppDelegate’s applicationDidEnterBackground method, I say:

time_t s1 = clock() + (time_t)(0.1 * CLOCKS_PER_SEC);
while( ([sinus current_amplitude] > 0.0 ) && ( s1 > clock()) );

This works as expected, but stalls the app. Is this considered bad style, or is it OK?


Followup: Thanks for the input. I’ve stuck to delaying instead of continuing to play in the background, but now I’m doing it like this:

NSDate *future = [NSDate dateWithTimeIntervalSinceNow: 0.1 ];
[NSThread sleepUntilDate:future];

which is much more elegant.

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  1. Editorial Team
    Editorial Team
    2026-05-20T12:44:21+00:00Added an answer on May 20, 2026 at 12:44 pm

    It isn’t the default behavior of an app which plays music. You should let your app terminate as normal but fade out the music as you want. It can also play a few seconds in the background.

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