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Asked: May 11, 20262026-05-11T07:27:52+00:00 2026-05-11T07:27:52+00:00

My logging code uses the return value of backtrace() to determine the current stack

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My logging code uses the return value of backtrace() to determine the current stack depth (for pretty printing purposes), but I can see from profiling that this is a pretty expensive call.

I don’t suppose there’s a cheaper way of doing this? Note that I don’t care about the frame addresses, just how many of them there are.

edit: These logging functions are used all over a large code-base, so manually tracking the stack depth isn’t really an option.

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  1. 2026-05-11T07:27:53+00:00Added an answer on May 11, 2026 at 7:27 am

    Walking the stack yourself is pretty quick – most of the slowness in backtrace() is from looking up symbol names. On x86, you can do the following:

    inline uint32_t get_ebp(void) {     __asm__ __volatile__('mov %%ebp, %%eax'); }  int get_stack_depth(void) {     uint32_t ebp = get_ebp();     int stack_depth = 0;     while(ebp != 0)     {         ebp = *(uint32_t *)ebp;         stack_depth++;     }     return stack_depth; } 

    This will walk the chain of ebp pointers. Keep in mind that this is extremely non-portable. Also note that this will not count any functions which have been inlined or tail-call optimized (of course, backtrace() has the same problem).

    Another important issue is the termination condition — once you backtrace up to main(), there often aren’t guarantees about what you’ll find in the stack. So, if libc doesn’t put a null frame pointer, you’ll very likely segfault. You can get the termination value by looking at it at the very beginning of main().

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