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Home/ Questions/Q 991911
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:11:02+00:00 2026-05-16T06:11:02+00:00

My main program would load a simple dynamic library called hello.so In main void*

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My main program would load a simple dynamic library called hello.so

In main


void* handle = dlopen("./hello.so", RTLD_LAZY);

In main , pass a callback function called testing (defined somewhere in main.h) and invoke the hello() from the dynamic library


typedef void (*callback)();
typedef void (*hello_t)( callback);

/* do something */

hello_t hello = (hello_t) dlsym(handle, "hello");
hello(testing);

In dynamic library,


#include 
#include "main.h"

extern "C" void hello( void (*fn)() ) {
  /*do something and then invoke callback function from main */  fn();
}


Are there other ways to allow functions/data of main to be called/used from dynamic library apart from using callbacks?

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:11:02+00:00Added an answer on May 16, 2026 at 6:11 am

    No, this is the preferred way of doing it, in my opinion. Any other way that I can think of involves making the DLL aware of the objects in the program it’s linked with, which is most likely bad practice.

    Regarding data, just a reminder though you didn’t ask, it’s usually best practice to copy any data that needs to be stored, if it’s passed across library/program boundaries. You can get into a complete mess if you have the library using data whose lifetime is controlled by the program, and vice versa.

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