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Home/ Questions/Q 3272978
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:53:01+00:00 2026-05-17T18:53:01+00:00

my problem is a simple one. i want to play a looping sound only

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my problem is a simple one. i want to play a looping sound only when a button is pressed. the following are the switch statement and if else approaches i’ve tried. at best, i can play the sound but it won’t pause when the button is no longer pressed.

    public boolean onTouch(View v, MotionEvent event) {
 MediaPlayer mp = MediaPlayer.create(getBaseContext(), R.raw.clash);

 if (v.getId() == R.id.clash && event.getAction() == MotionEvent.ACTION_DOWN){
  mp.setLooping(true);
  mp.start();

 }else if (v.getId() == R.id.clash && event.getAction() == MotionEvent.ACTION_UP)
 {mp.pause();

 }
}

    public boolean onTouch(View v, MotionEvent event) {
    MediaPlayer mp = MediaPlayer.create(getBaseContext(), R.raw.clash);

     switch (event.getAction()){

     case MotionEvent.ACTION_DOWN:
      mp.setLooping(true);
      mp.start();

     case MotionEvent.ACTION_UP:
      mp.pause();
    }


    return false;
   }
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  1. Editorial Team
    Editorial Team
    2026-05-17T18:53:01+00:00Added an answer on May 17, 2026 at 6:53 pm

    Try returning true instead of false at the end of onTouch.

    What’s (probably) happening right now is that you get an ACTION_DOWN event which starts your sound. By returning false you tell the framework that you did not consume the action, which it takes to mean that you will not consume future actions, either. Thus, it will stop sending touch events to your view.

    Relevant quote from android-developers:

    When you get the ACTION_DOWN event,
    are you returning true? If not, this
    is probably the issue. The framework
    will only deliver future touch events
    (ACTION_MOVEs and the ACTION_UP) to
    that View if its touch listener or
    onTouchEvent returns true.

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