my problem is:
I am using SH3D to create a project http://www.sweethome3d.com/ and afterwards I want to import it to Blender (http://www.blender.org/) . The problem is that when I use SH3D code to export and then import to blender, I realize that: what is imported to blender is categorized as a mesh, so in order to move one piece of furniture I have to select all the meshes of the piece.
Do you have any idea, how I could change the code in order to do that? The object writer of SH3D is given below. Note that OBJWriter class just writes a “g” line for each Java 3D shape whatever it comes from a part of a piece of furniture, a wall or a room.
Thanks in advance:)
Dimitra
The only way that I found to that was to
But to do that, there were many alternations in the source code of Sweethome3d.
If anyone is interested, I would be glad to send you files that I have changed.