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Home/ Questions/Q 7592065
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T20:48:44+00:00 2026-05-30T20:48:44+00:00

my problem is: I am using SH3D to create a project http://www.sweethome3d.com/ and afterwards

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my problem is:
I am using SH3D to create a project http://www.sweethome3d.com/ and afterwards I want to import it to Blender (http://www.blender.org/) . The problem is that when I use SH3D code to export and then import to blender, I realize that: what is imported to blender is categorized as a mesh, so in order to move one piece of furniture I have to select all the meshes of the piece.

Do you have any idea, how I could change the code in order to do that? The object writer of SH3D is given below. Note that OBJWriter class just writes a “g” line for each Java 3D shape whatever it comes from a part of a piece of furniture, a wall or a room.

http://sweethome3d.cvs.sf.net/viewvc/sweethome3d/SweetHome3D/src/com/eteks/sweethome3d/j3d/OBJWriter.java?revision=1.26&view=markup#l360

Thanks in advance:)

Dimitra

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  1. Editorial Team
    Editorial Team
    2026-05-30T20:48:45+00:00Added an answer on May 30, 2026 at 8:48 pm

    The only way that I found to that was to

    1. Remove all the furniture
    2. Export the home with its walls and textures
    3. Remove the home
    4. Import each furniture, one by one and save it an .obj file.

    But to do that, there were many alternations in the source code of Sweethome3d.
    If anyone is interested, I would be glad to send you files that I have changed.

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