my problem is:
I’m making a game for iOS using cocos2d and this game has lots of levels, so I’ll have to create a loading scene to load my sprites for each level. ( like new backgrounds, monsters and other stuff )
But I have no idea about this, I’m adding all the Texture Packer Files (.plist and .pvr.ccz)
on the sharedSpriteFrameCache in the GameData.m.
Does anyone knows a good tutorial for this or can help me solve this?
Thanks!
my problem is: I’m making a game for iOS using cocos2d and this game
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So basically you want to know how to load and unload images as you see fit. How about
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