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Home/ Questions/Q 304565
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T07:17:32+00:00 2026-05-12T07:17:32+00:00

My problem is in regards file copying performance. We have a media management system

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My problem is in regards file copying performance. We have a media management system that requires a lot of moving files around on the file system to different locations including windows shares on the same network, FTP sites, AmazonS3, etc. When we were all on one windows network we could get away with using System.IO.File.Copy(source, destination) to copy a file. Since many times all we have is an input Stream (like a MemoryStream), we tried abstracting the Copy operation to take an input Stream and an output Stream but we are seeing a massive performance decrease. Below is some code for copying a file to use as a discussion point.

public void Copy(System.IO.Stream inStream, string outputFilePath)
{
    int bufferSize = 1024 * 64;

    using (FileStream fileStream = new FileStream(outputFilePath, FileMode.OpenOrCreate, FileAccess.Write))
    {

        int bytesRead = -1;
        byte[] bytes = new byte[bufferSize];

        while ((bytesRead = inStream.Read(bytes, 0, bufferSize)) > 0)
        {
            fileStream.Write(bytes, 0, bytesRead);
            fileStream.Flush();
        }
    }
}

Does anyone know why this performs so much slower than File.Copy? Is there anything I can do to improve performance? Am I just going to have to put special logic in to see if I’m copying from one windows location to another–in which case I would just use File.Copy and in the other cases I’ll use the streams?

Please let me know what you think and whether you need additional information. I have tried different buffer sizes and it seems like a 64k buffer size is optimal for our “small” files and 256k+ is a better buffer size for our “large” files–but in either case it performs much worse than File.Copy(). Thanks in advance!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T07:17:33+00:00Added an answer on May 12, 2026 at 7:17 am

    File.Copy was build around CopyFile Win32 function and this function takes lot of attention from MS crew (remember this Vista-related threads about slow copy performance).

    Several clues to improve performance of your method:

    1. Like many said earlier remove Flush method from your cycle. You do not need it at all.
    2. Increasing buffer may help, but only on file-to-file operations, for network shares, or ftp servers this will slow down instead. 60 * 1024 is ideal for network shares, at least before vista. for ftp 32k will be enough in most cases.
    3. Help os by providing your caching strategy (in your case sequential reading and writing), use FileStream constructor override with FileOptions parameter (SequentalScan).
    4. You can speed up copying by using asynchronous pattern (especially useful for network-to-file cases), but do not use threads for this, instead use overlapped io (BeginRead, EndRead, BeginWrite, EndWrite in .net), and do not forget set Asynchronous option in FileStream constructor (see FileOptions)

    Example of asynchronous copy pattern:

    int Readed = 0;
    IAsyncResult ReadResult;
    IAsyncResult WriteResult;
    
    ReadResult = sourceStream.BeginRead(ActiveBuffer, 0, ActiveBuffer.Length, null, null);
    do
    {
        Readed = sourceStream.EndRead(ReadResult);
    
        WriteResult = destStream.BeginWrite(ActiveBuffer, 0, Readed, null, null);
        WriteBuffer = ActiveBuffer;
    
        if (Readed > 0)
        {
          ReadResult = sourceStream.BeginRead(BackBuffer, 0, BackBuffer.Length, null, null);
          BackBuffer = Interlocked.Exchange(ref ActiveBuffer, BackBuffer);
        }
    
        destStream.EndWrite(WriteResult);
      }
      while (Readed > 0);
    
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