Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 934747
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T21:02:58+00:00 2026-05-15T21:02:58+00:00

My program contains a file with the name size.txt, which contains just a word

  • 0

My program contains a file with the name “size.txt”, which contains just a word “15”. If a user choose a value from a spinner,say 17, then the chosen value should be stored in the file and replace “15”.

I have added the permission to the program

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>

But somehow i can not make the chosen value be written to the file. Here is my code

try {
    FileOutputStream fos = openFileOutput("size", Context.MODE_PRIVATE);
    OutputStreamWriter osw = new OutputStreamWriter(fos);
    osw.write("17");
    osw.flush();
    osw.close();
} catch (java.io.IOException e) {
//do something if an IOException occurs.
}

Can anybody help me? Thank youvery much!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T21:02:59+00:00Added an answer on May 15, 2026 at 9:02 pm

    Maybe you should read this, before looking for a way to fix your code.

    According to Shared Preferences | Android Developer Tutorial (Part 13) by Sai Geetha M N,

    Many applications may provide a way to capture user preferences on the
    settings of a specific application or an activity. For supporting
    this, Android provides a simple set of APIs.

    Preferences are typically name value pairs. They can be stored as
    “Shared Preferences” across various activities in an application (note
    currently it cannot be shared across processes). Or it can be
    something that needs to be stored specific to an activity.

    1. Shared Preferences: The shared preferences can be used by all the components (activities, services etc) off the applications.

    2. Activity handled preferences: These preferences can only be used with in the activity and can not be used by other components of the application.

    Shared Preferences:

    The shared preferences are managed with the help of getSharedPreferences method of the Context class. The preferences are stored in a default file(1) or you can specify a file name(2) to be used to refer to the preferences.

    (1) Here is how you get the instance when you specify the file name

    public static final String PREF_FILE_NAME = "PrefFile";
       SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_PRIVATE);
    

    MODE_PRIVATE is the operating mode for the preferences. It is the default mode and means the created file will be accessed by only the calling application. Other two mode supported are MODE_WORLD_READABLE and MODE_WORLD_WRITEABLE. In MODE_WORLD_READABLE other application can read the created file but can not modify it. In case of MODE_WORLD_WRITEABLE other applications also have write permissions for the created file.

    (2) The recommended way is to use by the default mode, without specifying the file name

    SharedPreferences preferences = PreferencesManager.getDefaultSharedPreferences(context);
    

    Finally, once you have the preferences instance, here is how you can retrieve the stored values from the preferences:

     int storedPreference = preferences.getInt("storedInt", 0);
    

    To store values in the preference file SharedPreference.Editor object has to be used. Editor is the nested interface of the SharedPreference class.

    SharedPreferences.Editor editor = preferences.edit();
    editor.putInt("storedInt", storedPreference); // value to store
    editor.commit();
    

    Editor also support methods like remove() and clear() to delete the preference value from the file.

    Activity Preferences:

    The shared preferences can be used by other application components. But if you do not need to share the preferences with other components and want to have activities private preferences. You can do that with the help of getPreferences() method of the activity. The getPreference method uses the getSharedPreferences() method with the name of the activity class for the preference file name.

    Following is the code to get preferences

    SharedPreferences preferences = getPreferences(MODE_PRIVATE);
    int storedPreference = preferences.getInt("storedInt", 0);
    

    The code to store values is also same as in case of shared preferences.

    SharedPreferences preferences = getPreference(MODE_PRIVATE);
    SharedPreferences.Editor editor = preferences.edit();
    editor.putInt("storedInt", storedPreference); // value to store
    editor.commit();
    

    You can also use other methods like storing the activity state in database. Note Android also contains a package called android.preference. The package defines classes to implement application preferences UI.

    To see some more examples check Android’s Data Storage post on developers site.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say I am writing installation script for the program which contains executable file
Write a program which reads a text file called input.txt which contains an arbitrary
In a program am getting one input say name.... From a file i read
I need my program to create and edit a config file, which would contain
I have a program where a UITableView contains custom cells loaded from nibs. These
I have a file name myFirstFile that contains certain commands. But I am not
I am trying to read a file which contains the coordinate values for my
in my program i have a datagridview,populated with 2 columns. frist columns contains value
My program contains the following code. pthread_t PThreadTable[32]; for (i=1; i<P; i++) // Checked
Below program contains two show() functions in parent and child classes, but first show()

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.