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Home/ Questions/Q 8673633
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T19:30:32+00:00 2026-06-12T19:30:32+00:00

My program creates random rectanges on the screen. Each time the left mouse button

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My program creates random rectanges on the screen. Each time the left mouse button is clicked a new rectange of random size and colour is added to the window. However, when I resize the window, all of the rectanges are deleted – I don’t want this to happen. I don’t understand what the program does when it is resized, is it calling the case WM_PAINT? If so, what do I need to include to ensure the current window state remains when resized.

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  1. Editorial Team
    Editorial Team
    2026-06-12T19:30:33+00:00Added an answer on June 12, 2026 at 7:30 pm

    See my answer to a similar question here about painting using GDI.

    https://stackoverflow.com/a/12764607/682404

    Basically, when your windows is resized, you should receive a WM_PAINT message from Windows. In your message handler, you need to repaint your form. The answer I linked in has some details about the painting process. Your painting code would look rougly like this:

    PAINTSTRUCT stPaintStruct;
    HDC hPaintDC = BeginPaint(hWnd, &stPaintStruct);
    
    if (hPaintDC != HANDLE_NULL)
    {
        // establish clipping rect using stPaintStruct.rcPaint
    
        if (!m_bRendering)
        {
            m_bRendering = TRUE;
    
            // Render() knows the how to create the output.
            Render ();
    
            m_bRendering = FALSE;
        }
    
        EndPaint (hWnd, &stPaintStruct);
        return (TRUE);
    }
    

    Every time you need to paint your window, you always need to paint from scratch, so you need to store somewhere the coordinates of your rectangles.

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