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Home/ Questions/Q 8168353
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T20:29:46+00:00 2026-06-06T20:29:46+00:00

My program keeps crashing: -(void) moveImage:(UIImageView *)image duration:(NSTimeInterval)duration curve:(int)curve x:(CGFloat)x y:(CGFloat)y key:(NSString *)key {

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My program keeps crashing:

-(void) moveImage:(UIImageView *)image duration:(NSTimeInterval)duration curve:(int)curve    x:(CGFloat)x y:(CGFloat)y key:(NSString *)key
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDidStopSelector:@selector(animationDidStop:)];

CGAffineTransform transform = CGAffineTransformMakeTranslation(x, y);
image.transform = transform;
[UIView commitAnimations];
}

This gets called, and when finished i want it to call the method bellow:

-(void)animationDidStop:(NSString *)key
{
if (key == @"burn") {
    //The burn card has been moved and stopped. Ready for the next.
    [self annPlayerRight];
}

}

What am i doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-06T20:29:49+00:00Added an answer on June 6, 2026 at 8:29 pm

    Well, yeah because setAnimationDidStopSelector:withObject: method does not exist…
    UIView’s actual method is :
    + (void)setAnimationDidStopSelector:(SEL)selector

    (notice that the withObject: part is missing)

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