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Home/ Questions/Q 710717
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:39:12+00:00 2026-05-14T04:39:12+00:00

My program looks like this: -(id)init { if ( (self = [super init]) )

  • 0

My program looks like this:

-(id)init
{
    if ( (self = [super init]) )
    {
        //TargetWithActions *targetActions= [[TargetWithActions alloc] init];
        [self countDownSpeed123];
    }
    return self;
}
-(void)countDownSpeed123
{
    countDownSpeed = 5.0f;
}
@end

warning: ‘TargetWithActions’ may not respond to ‘-countDownSpeed123’

I am getting the warning in this way. Where I am wrong in my program. Please explain ?
Thank You.

If I need to use the countDownSpeed value in another class, how can I retain the value ? How can I use in the other class? I think retain works for pointer types.

EDIT:

Sorry for my bad coding and negligence. I have did mistakes in my program which are very blunt.

Thanks for answering.

  1. First: I did not declare the
    function (
    -(void)countDownSpeed123; )in
    interface.
  2. Second: I did not include the
    following in my class where I needed
    the (countDownSpeed) value.

    TargetWithActions *targetActions= [[TargetWithActions alloc] init];
    [targetActions countDownSpeed123];
    

Now, I got what I need.

Thank You.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:39:12+00:00Added an answer on May 14, 2026 at 4:39 am
    1. In the class where you trying to use
      TargetWithActions, and in TargetWithActions.m make sure you
      have #import
      "TargetWithActions.h"
      .

    2. In TargetWithActions.h make sure
      in your class declaration
      you declared the method -(void)countDownSpeed123;

    3. Sorry I don’t understand what are you trying to do with countDownSpeed123, it does not return anything (void) so I’m not quite sure what you want to retain. If the method returns simple value like float or int you don’t have to retain it, it is passed by value – it will be copied.

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