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Home/ Questions/Q 7004965
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T21:16:01+00:00 2026-05-27T21:16:01+00:00

My question is about a school project that I’m working on. It involves mapping

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My question is about a school project that I’m working on.
It involves mapping 3D models of clothing (like a pair of jeans) on a skeleton
that is generated by my Kinect camera.

An example can be found here: http://www.youtube.com/watch?v=p70eDrvy-uM.

I have searched on this subject and found some related threads like:
http://forums.create.msdn.com/forums/t/93396.aspx – this question demonstrates a way using brekel for motion capturing. However, I have to present it in XNA.

I believe that the answer lies in the skeleton data of the 3D model (properly exported as a .FBX file). Is there a way to align or match that skeleton with a skeleton that the Kinect camera generates?

Thanks in advance!

Edit: I am making some progress. I have been playing around with some different models, trying to move some bones upward (very simple use of CreateTranslation with a float that is calculated on the elapsed game time), and it works if I choose the rootbone, but it doesn’t work on some bones (like a hand or an arm for example). If I track al the Transform properties of that bone including the X, Y, and Z properties then I can see that something is moving.. However the chosen bones stays in it’s place. Anyone have any thoughts perhaps..?

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  1. Editorial Team
    Editorial Team
    2026-05-27T21:16:02+00:00Added an answer on May 27, 2026 at 9:16 pm

    If you are interested, then you’ll find a demo here. It has source code for using Real-time Motion capture using the Kinect and XNA.

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