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Home/ Questions/Q 628101
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:36:00+00:00 2026-05-13T19:36:00+00:00

My question is simple. When I use STL containers, do they copy the value

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My question is simple. When I use STL containers, do they copy the value I store there (by using copy constructor) or not? What if I give them array of characters (char *) instead of string instance? How do they behave? Is guaranteed that information will be stored in heap instead of system stack?

Thanks for answers.

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:36:00+00:00Added an answer on May 13, 2026 at 7:36 pm

    Values in STL containers are stored by-value. If you have a vector like this:

    class BigObject
    {
    ...
    };
    
    vector<BigObject> myObjs;
    myObjs.push_back(obj1);
    myObjs.push_back(obj2);
    ...
    

    The vector will make a copy of the object you’re pushing in. Also in the case of a vector, it may make new copies later when it has to reallocate the underlying memory, so keep that in mind.

    The same thing is true when you have a vector of pointers, like vector<char*> — but the difference here is that the value that is copies is the pointer, not the string it points to. So if you have:

    vector<char*> myStrings;
    char* str = new char[256];     // suppose str points to mem location 0x1234 here
    sprintf(str, "Hello, buffer");
    myStrings.push_back(str);
    delete [] str;
    

    …the vector will get a copy of the pointer. The pointer it gets will have the same value (0x1234), and since you deleted that pointer after pushing in the pointer, your vector contains a wild pointer and your code will eventually crash (sooner than later, hopefully).

    Which, by the way, could have been avoided if instead of using char*s you used strings:

    typedef vector<string> strings;
    strings myStrings;
    myStrings.push_back("Hello, buffer");
    
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