My weekend project consists of writing a cross-platform concurrency primitives library (critical sections, read/write mutexes, interlocked integers, events, etc) and was wondering how to unit test this stuff. I realize that testing concurrent code is hard in itself, but testing the primitives of said code couldn’t be that hard, could it?
Turns out, it is that hard. At least, for me it is.
So how would you go about approaching this? Just as an example, I don’t even know where to start with testing critical sections.
Don’t think about unit tests, think about the behaviour you want to specify. For example:
I think that will help you identify what to do. And yes probably you need a helper thread in your unit tests to make it happen. Maybe this example is helpful.