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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T17:03:42+00:00 2026-06-15T17:03:42+00:00

My WinRT XAML page loads an image from a file asset like this: Image

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My WinRT XAML page loads an image from a file asset like this:

Image img = new Image();  // Windows.UI.Xaml.Controls.Image
BitmapImage bmp = new BitmapImage(new Uri(Page.BaseUri, "Assets/myImage.png"));
img.Source = bmp;

So far so good. Now, at a later time, I’d like to do some transformations such as resizing and cropping.

It looks like this can be done using BitmapEncoder and BitmapTransform, but will require reading and writing to disk – in particular, writing out the modified image to a new file.

Since my app does potentially do many transformations, I’d prefer to do this in memory without any disk I/O but can’t figure out how.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-15T17:03:42+00:00Added an answer on June 15, 2026 at 5:03 pm

    Have a look at the WriteableBitmap class, this allows modifications in memory.

    WriteableBitmap bmi2 = new WriteableBitmap(bitmapSource); 
    

    More infomation can be found here:
    http://msdn.microsoft.com/en-us/library/windows/apps/BR243259

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