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Home/ Questions/Q 8061081
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T10:12:39+00:00 2026-06-05T10:12:39+00:00

Needing to add the 64 bit version of the Ogre graphics engine (latest at

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Needing to add the 64 bit version of the Ogre graphics engine (latest at the time of writing this post, i.e. 1.8.0), I’ve followed their hints and opened a visual c++ x64 command prompt and typed this:

  bjam --build-dir=vc10 --toolset=msvc-10.0 --address_model=64 --with-thread --with-date_time --build-type=complete stage

This is as far as I got with convincing boost to build lib objects for a 64 bit windows compiler. I am using Visual Studio 2010 Premium and the CMake tools to compile Ogre from sources. This is where things get nasty:

 Error  276 error LNK1104: cannot open file '..\..\lib\Debug\OgreMain_d.lib'    
 Error  119 error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'   

I fear I won’t make it pass this issue any time soon as I’m totally unaccustomed to working with big code bases that rely heavily on dependencies that I have to, also, build from scratch. Could you please provide a hint or a link to something I might have missed? Thanks..

UPDATE
There is a website containing the already built libraries, but it would be nice to learn why the –address-model and –address-space flags don’t work. How else should one use bjam to build the libraries?

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  1. Editorial Team
    Editorial Team
    2026-06-05T10:12:41+00:00Added an answer on June 5, 2026 at 10:12 am

    There are a couple of errors in the bjam command. You don’t want a -- in front of toolset or address-model, and address-model has a hyphen, not an underscore.

    So the command you probably were aiming for is:

    bjam --build-dir=vc10 toolset=msvc-10.0 address-model=64 --with-thread --with-date_time --build-type=complete stage
    
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