New to iPhone dev. I have a view which contains a UIScrollView which contains a UIImageView. I added a (double) tap gesture recognizer on the image view which makes an alert box open. For some reason, and I’m sure I’m just retarded, it opens 3 times.
Here’s my code:
- (void)viewDidLoad {
scrollView.delegate = self;
UIImage* image = imageView.image;
imageView.bounds = CGRectMake(0, 0, image.size.width, image.size.height);
scrollView.contentSize = image.size;
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 2;
[imageView addGestureRecognizer:tapGesture];
[tapGesture release];
NSLog(@"LOADED");
[super viewDidLoad];
}
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(@"TAPPED X:%d Y:%d", tapX, tapY);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Hello" message:@"How are you?" delegate:nil cancelButtonTitle:@"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}
I just started iPhone dev a few days ago. This problem kind of reminds me of event bubbling issues I’ve dealt with in javascript. Any ideas?
Not sure what the exact reason is but the UIAlertView is somehow causing the gesture to fire again. A workaround is to execute the showing outside the gesture handler using performSelector:
Edit:
The gesture recognizer goes through different states in the gesture (Began, Changed, etc) and it calls the handler method each time the state changes. So a better and probably correct solution is to check the state property of the gesture recognizer at the top of the handler: