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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:02:03+00:00 2026-05-15T07:02:03+00:00

(newbie alert) I need to program a multiparty communication service for a course project,

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(newbie alert)

I need to program a multiparty communication service for a course project, and I am considering XMPP for it.

The service needs following messaging semantics:

1) server will provide a method of registering and unregistering an address such as somenode@myservice.com/SomeResource. (for now I will do it manually).

2) server will provide a method of forwarding incoming messages from, say, somenode@myservice.com/SomeResource to someothernode@myservice.com/someOtherResource, assuming that the latter is registered, and a method for removing this forwarding. (for now I will do it manually).

3) anonymous clients can send messages to, say, somenode@myservice.com/someresource (one way traffic only). If there is any forwarding setup, the message will be forwarded. Finally if the address is somenode@myservice.com/someresource is registered, the message will be stored for later delivery (or immediate if a retrieving client is online – see below). If no forwarding and unregistered, message will be silently dropped.

4) clients can connect and retrieve messages from a registered address. Exact method of authenticating clients (e.g., passwords?) is yet to be determined.

  • Eventually, I want to add support for clients to connect from a web browser so they can register/unregister and set/remove forwarding themselves.

Thus, the server will have to do some non-standard switching. Will I need to implement an XMPP server for this? I guess some (or all?) of this can also be done using a XMPP client bot

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:02:04+00:00Added an answer on May 15, 2026 at 7:02 am

    You might investigate whether Pub/Sub is a better fit for your problem than custom messaging semantics. If so, you may find an implementation of it in your existing XMPP server.

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