Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 264557
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T22:41:44+00:00 2026-05-11T22:41:44+00:00

No boost, just plain STL please. I have a class Foo* mapping to a

  • 0

No boost, just plain STL please.

I have a class Foo* mapping to a set of pointers of class ID.

and I need to map a pointer to an instance of ID to a FOO class.

say I have this function:

void FindXXX(const ID* pID)
{

 /*find the containing FOO class quickly, but not at expense of an ugly code*/

}

right now I map each ID* to FOO* thus having something like that

map myMap; which I think is kind of ugly and redundant.

Please suggest

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T22:41:44+00:00Added an answer on May 11, 2026 at 10:41 pm

    right now I map each ID* to FOO* thus
    having something like that

    map myMap; which I think is kind of
    ugly and redundant.

    I assume you have something like this:

    map<ID*, Foo*> myMap;
    

    Why would that be ugly?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have just installed boost for the first time on my Intel Mac, and
I have just started using Boost 1.36. These libraries would be very useful in
want to pass boost::bind to a method expecting a plain function pointer (same signature).
Boost is a great set of libraries and it really boosts productivity. But debugging
It works just fine, for plain vanilla functions. The code below works just fine.
My application has just started exhibiting strange behaviour. I can boot it through the
Boost is meant to be the standard non-standard C++ library that every C++ user
Boost is a very large library with many inter-dependencies -- which also takes a
When the Boost library/headers is used with VC++ 9 compilers (Visual C++ 2008 Express
I'm considering dumping boost as a dependency... atm the only thing that I really

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.