Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 526283
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T08:45:35+00:00 2026-05-13T08:45:35+00:00

Normally, you’d use something like: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(2.0f); glVertexPointer(2, GL_FLOAT, 0, points);

  • 0

Normally, you’d use something like:

glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);

glLineWidth(2.0f);

glVertexPointer(2, GL_FLOAT, 0, points);
glEnableClientState(GL_VERTEX_ARRAY);

glDrawArrays(GL_LINE_STRIP, 0, num_points);

glDisableClientState(GL_VERTEX_ARRAY);

It looks good in the iPhone simulator, but on the iPhone the lines get extremely thin and w/o any anti aliasing.

How do you get AA on iPhone?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T08:45:36+00:00Added an answer on May 13, 2026 at 8:45 am

    One can achieve the effect of anti aliasing very cheaply using vertices with opacity 0.
    Here’s an image example to explain:

    alt text

    Comparison with AA:

    alt text

    You can read a paper about this here:

    http://research.microsoft.com/en-us/um/people/hoppe/overdraw.pdf

    You could do something along this way:

    // Colors is a pointer to unsigned bytes (4 per color).
    // Should alternate in opacity.
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
    glEnableClientState(GL_COLOR_ARRAY);
    
    // points is a pointer to floats (2 per vertex)
    glVertexPointer(2, GL_FLOAT, 0, points);
    glEnableClientState(GL_VERTEX_ARRAY);
    
    glDrawArrays(GL_TRIANGLE_STRIP, 0, points_count);
    
    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 295k
  • Answers 295k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Ah my bad! The first link's method is working, I… May 13, 2026 at 6:50 pm
  • Editorial Team
    Editorial Team added an answer I think you just need to call view like return… May 13, 2026 at 6:50 pm
  • Editorial Team
    Editorial Team added an answer Why do you need a copy of the tables? Why… May 13, 2026 at 6:50 pm

Related Questions

Normally when using VMWare Server 1.0.7 you are asked if you would like to
Normally when you update an object in linq2sql you get the object from a
Normally with Java Swing you can set the background color of a button with:
Normally to attach a debuger to a running jvm you would need start the
Normally when you add a new assembly you have to go into Visual Studio

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.