Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3333982
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T23:51:18+00:00 2026-05-17T23:51:18+00:00

Not sure what I am doing wrong here. When I try to check the

  • 0

Not sure what I am doing wrong here. When I try to check the dictionary either by a specific key or allkeys I either get an error or null. (I know I’m using a string where I could be using a boolean for the conditional I just like having a check like that say true or false instead of YES and NO. Add that to my OCD list. 😀 ) activePlayer is set in an awakeFromNib method to 1, it can be switched using a popupbutton between P1 and P2.

- (IBAction)setPlayer:(id)sender {

 haserror = @"false";
 errmsg = [NSMutableString stringWithCapacity:0];
 [errmsg retain];
 [errmsg appendString: @"There was a problem setting your team up\n\n"];
 thisTeamName = [txtTeamName stringValue];
 thisTeamColor = [pdTeamColor itemTitleAtIndex:[pdTeamColor indexOfSelectedItem]];

 //validate form
 if ([thisTeamName isEqualToString:@""]) {
  haserror = @"true";
  [errmsg appendString: @"You must enter a team name\n\n"];
 }

 if ([thisTeamColor isEqualToString:@"Select A Color"]) {
  haserror = @"true";
  [errmsg appendString: @"You must select a team color\n\n"];
 }

 //check for errors
 if (haserror == @"true")  {
  [self showAlert: errmsg];
 } else { 

  //set up treasury
  treasury = 1000;

  //convert to string for display
  [lblTreasury setStringValue: [NSString stringWithFormat:@"$%i", treasury] ];


  //add items to dictionary
  if (activePlayer == @"1") { 

   [p1TeamData setObject:thisTeamName forKey:@"teamName"];
   [p1TeamData setObject:thisTeamColor forKey:@"teamColor"];
   [p1TeamData setObject:[NSString stringWithFormat:@"%i", treasury] forKey:@"cash"];
  } else { 
   [p2TeamData setObject:thisTeamName forKey:@"teamName"];
   [p2TeamData setObject:thisTeamColor forKey:@"teamColor"];
   [p2TeamData setObject:[NSString stringWithFormat:@"%i", treasury] forKey:@"cash"];
  }

  NSLog(@"%@", [p1TeamData allKeys]);  

 }

 [errmsg release];
}

[Edit: here’s the .h file]

@interface GameController :NSObject {

IBOutlet id btnSaveData;
IBOutlet id lblTreasury;
IBOutlet id pdPickPlayer;
IBOutlet id pdTeamColor;
IBOutlet id txtTeamName;

int activePlayer;
NSString* activePlayerName;
NSString* activePlayerTeamColor;
int  treasury;

NSMutableDictionary* p1TeamData;
NSMutableDictionary* p2TeamData;

NSArray* players;
NSArray* teamColors;
NSArray* unittypes;

NSString* thisTeamName;
NSString* thisTeamColor;

NSMutableString* errmsg;
NSString* haserror;

}

-(void) awakeFromNib;
– (IBAction) getPlayer : (id)sender;
– (IBAction) setPlayer : (id)sender;
-(void) showAlert : (NSMutableString* ) m;
@end

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T23:51:19+00:00Added an answer on May 17, 2026 at 11:51 pm

    Make sure you initialize the collections in the -initXXX method. If not, they will be assigned to nil.

    -(id)initXXX:... {
       if ((self = [super initYYY:...])) {
         ...
         p1TeamData = [[NSMutableDictionary alloc] init];
         p2TeamData = [[NSMutableDictionary alloc] init];
         ...
       }
       return self;
    }
    

    If all you want are “true” and “false”, just define them yourself. It’s not a reason to use string instead of BOOL. In fact, Foundation already defined TRUE and FALSE besides YES and NO.

    Also, please use an integer for activePlayer.

    You should always compare NSString with -isEqualToString:, not ==.

    if ([haserror isEqualToString:@"true"])
    
    ...
    
    if ([activePlayer isEqualToString:@"1"])
    

    This should be the reason why p1TeamData is always nil, because activePlayer == @"1" is unreliable and there could be player-1 stuff assigned to p2TeamData.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Never used fwrite(), so I'm not sure exactly what I'm doing wrong. I'm just
I'm not completely sure I understand the workflow way of doing things, but if
I'm sure I am just doing something really dumb and not seeing it but
Not sure what exactly is going on here, but seems like in .NET 1.1
Not sure if this is intended behavior or a bug or a wrong function
Not sure what's going on here. I have a DateTime object, and when I
Not sure if this is possible or if I'm expressing correctly what I'm looking
Not sure how to ask a followup on SO, but this is in reference
Not sure if the title is quite right for the question but I can't
Not sure if anyone listened to Hanselminutes episodes 134 and 135, but at the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.