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Home/ Questions/Q 8803933
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T01:28:18+00:00 2026-06-14T01:28:18+00:00

Note that this is a re-write now that I have more clues as to

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Note that this is a re-write now that I have more clues as to where the problem could be…

I am creating a GTK GUI which contains two embedded OpenGL displays. Both use the same shader code (complied once for each). On my normal hardware, this works fine. On a virtual machine running on the same hardware, I get horrible colours — see images.

I suspect that the shader code is at fault — certainly dropping a simpler shader does make the problem moot. However, I do need both diffuse and spot lights in my shader thus making it non-trivial.

Anyone has seen this before?

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  1. Editorial Team
    Editorial Team
    2026-06-14T01:28:19+00:00Added an answer on June 14, 2026 at 1:28 am

    The shader code was at fault. It was doing too much in the wrong place and was crippling the GPU on the virtual machine. A different shader code made things work fine.

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