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Home/ Questions/Q 969141
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T02:35:52+00:00 2026-05-16T02:35:52+00:00

Note: The answer given here doesn’t work for me. I have a UIScrollView (not

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Note: The answer given here doesn’t work for me.

I have a UIScrollView (not a table view, just a custom thing), and when the user takes certain actions, I want to kill any scrolling (dragging or deceleration) inside the view. I’ve tried doing e.g. this:

[scrollView scrollRectToVisible:CGRectInset([scrollView bounds], 10, 10) animated:NO];

on the theory that, given a rect that’s already known visible, the scrolling will just stop where it is, but it turns out that this doesn’t have any effect– apparently the scroll view sees that the given rect is in bounds and takes no action. I can get the scroll to stop, if I give a rect that is definitely outside the currently-visible bounds, but inside the contentSize of the view. This seems to halt the view as expected… but also causes it to jump to some other location. I could probably do a little playing around at the margins to get this to work reasonably OK, but does anyone know of a clean way to halt a scroll view that’s doing its thing?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-16T02:35:52+00:00Added an answer on May 16, 2026 at 2:35 am

    I played with your original solution a bit, and this seems to work just fine. I think you almost had it, but you were just offsetting the rect that you used too much, and forgot that you could just scroll the rect straight back to the original rect.

    The generalized solution for any scrolling action is this:

    - (void)killScroll 
    {
        CGPoint offset = scrollView.contentOffset;
        offset.x -= 1.0;
        offset.y -= 1.0;
        [scrollView setContentOffset:offset animated:NO];
        offset.x += 1.0;
        offset.y += 1.0;
        [scrollView setContentOffset:offset animated:NO];
    }
    

    [Edit] As of iOS 4.3 (and possibly earlier) this also appears to work

    - (void)killScroll 
    {
        CGPoint offset = scrollView.contentOffset;
        [scrollView setContentOffset:offset animated:NO];
    }
    
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