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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T23:48:04+00:00 2026-06-12T23:48:04+00:00

Note:this question should have been written on https://gamedev.stackexchange.com/ since it refers to Unity3D development

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Note:this question should have been written on https://gamedev.stackexchange.com/ since it refers to Unity3D development (nothing to do with c# Unity Framework)

I need a simple (single thread) library that allows to run sequences of asynchronous tasks that could last over the time (usually using yield).

in actionscript I used to use http://www.dpdk.nl/opensource/running-tasks-in-order-with-a-task-based-sequence-manager which was a great task sequencer.

Is there something similar in c#?

N.B.: while the system.threading.task class seemed a good solution initially, Unity 3.5 does not support .net framework 4. The version I can use is 3.5. Are there alternatives?

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  1. Editorial Team
    Editorial Team
    2026-06-12T23:48:06+00:00Added an answer on June 12, 2026 at 11:48 pm

    Eventually I created my own system, I blogged about it here: http://www.sebaslab.com/svelto-taskrunner-run-serial-and-parallel-asynchronous-tasks-in-unity3d/

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