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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T07:01:03+00:00 2026-05-13T07:01:03+00:00

Now I have one trouble for develope one iPhone app. I need to compute

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Now I have one trouble for develope one iPhone app.
I need to compute 150 parts and draw it on canvas.
I have code like this:

    for (int i=x1; i<=x2; i++) {
            for (int j=y1; j<=y2; j++) {
                    x=[NSNumber numberWithInt:i];
                    y=[NSNumber numberWithInt:j];

                    BoxCache *box = [[cache objectForKey:x] objectForKey:y];

                    if (box) {
                            ret.count += [box.species count];
                    }

                    [x release];
                    [y release];
            }
    }

His execution tired ~5 secs (computing array 15×10), I would like to ask everyone, any ideas to reduce compute time or do that different.

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  1. Editorial Team
    Editorial Team
    2026-05-13T07:01:03+00:00Added an answer on May 13, 2026 at 7:01 am

    Instead of a dictionary of dictionaries (which is really inefficient), I’d use a regular old C array and malloc the memory myself. I might wrap it in a class just to make the memory management rules clearer, but that’s about it.

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