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Home/ Questions/Q 7591021
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T20:33:10+00:00 2026-05-30T20:33:10+00:00

Now, I love XNA. It’s an awesome framework, except for one thing. The content

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Now, I love XNA. It’s an awesome framework, except for one thing.

The content pipeline.

It’s a huge no-no for any game that encourages modding and user-created content, especially for a game like mine which practically depends on it.

How would one go about loading a skinned+animated .x file into a Model class?

I assume that you have to load the file normally, parse it, and build up a Model out of ModelMeshes, but I don’t have any clue how I would go about creating ModelMeshes from scratch.

I don’t even need you to tell me how to do it, pointing to some good articles or tutorials would be perfect.

Thanks in advance!

EDIT:
I have searched around for this, a lot, but everything I see just tells me to use the content pipeline.

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  1. Editorial Team
    Editorial Team
    2026-05-30T20:33:11+00:00Added an answer on May 30, 2026 at 8:33 pm

    If you’re looking for loading .x files only, I don’t have any answers except to refer you to the .X file format reference. But since you mention that user-created content is very important – I will point out that COLLADA is a great option. Open Model Implementation for XNA is a good library that can get you started loading COLLADA files, but it is still upto you to render them – or use the OMI renderer.

    Hope this helps some!

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