Now that the canvas tag is starting to get hardware execration [acceleration – thanks guys!] by many browsers, developing casual games in HTML5 is becoming more feasible. ZeptoLabs did a great job porting Cut The Rope to HTML5 for use as a Windows 8 Metro App. You can find some of the details here but they do not get into specifics. I was wondering if anyone knew if they used a library (such as Impact or Crafty) or if you need to write all custom and optimized JavaScript code in order to get this type of performance.
Thanks!
I’m not sure this is strictly a StackOverflow question (it’s informational, rather than looking for a solution to a programming problem), but it would seem that, since
libraries.jscontains a number of libraries but none are really “game” libraries (e.g., SoundManager2, jQuery, etc.), they did most of the heavy lifting themselves.As for whether those game frameworks you mentioned will offer the high performance you’re looking for, well, only one way to find out.