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Home/ Questions/Q 7495681
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T18:16:06+00:00 2026-05-29T18:16:06+00:00

Now that we soon have user defined literals (UDL), in GCC 4.7 for example,

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Now that we soon have user defined literals (UDL), in GCC 4.7 for example, I’m eagerly waiting for (physical) unit libraries (such as Boost.Units) using them to ease expression of literals such as 1+3i, 3m, 3meter or 13_meter. Has anybody written an extension to Boost.Units using UDL supporting this behaviour?

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  1. Editorial Team
    Editorial Team
    2026-05-29T18:16:08+00:00Added an answer on May 29, 2026 at 6:16 pm

    No one has come out with such an extension. Only gcc (and possibly IBM?) has UDL so it might be a while. I’m hoping some kind of units makes it into tr2 which is starting about now. If that happens I’m sure UDL for units will come up.

    This works:

    //  ./bin/bin/g++ -std=c++0x -o units4 units4.cpp
    
    #include <boost/units/unit.hpp>
    #include <boost/units/quantity.hpp>
    #include <boost/units/systems/si.hpp>
    
    using namespace boost::units;
    using namespace boost::units::si;
    
    quantity<length, long double>
    operator"" _m(long double x)
    { return x * meters; }
    
    quantity<si::time, long double>
    operator"" _s(long double x)
    { return x * seconds; }
    
    int
    main()
    {
      auto l = 66.6_m;
      auto v = 2.5_m / 6.6_s;
      std::cout << "l = " << l << std::endl;
      std::cout << "v = " << v << std::endl;
    }
    

    I think it wouldn’t be too hard to go through you favorite units and do this.

    Concerning putting these in a library:
    The literal operators are namespace scope functions. The competition for suffixes is going to get ugly. I would (if I were boost) have

    namespace literals
    {
    ...
    }
    

    Then Boost users can do

    using boost::units::literals;
    

    along with all the other using decls you typically use. Then you won’t get clobbered by std::tr2::units for example. Similarly if you roll your own.

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