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Home/ Questions/Q 9243775
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T08:52:57+00:00 2026-06-18T08:52:57+00:00

NSDictionary* result = nil; CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)[self TIFFRepresentation], NULL); if ( NULL

  • 0
NSDictionary* result = nil;

CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)[self TIFFRepresentation], NULL);

if ( NULL == source )
{
}
else
{
    CFDictionaryRef metadataRef = CGImageSourceCopyPropertiesAtIndex (source, 0, NULL);
    if (metadataRef)
    {
        NSDictionary* immutableMetadata = (__bridge NSDictionary *)metadataRef;
        if (immutableMetadata)
        {
            result = [NSDictionary dictionaryWithDictionary : (__bridge NSDictionary *)metadataRef];
        }

        CFRelease(metadataRef);
        metadataRef = nil;
    }

    CFRelease(source);
    source = nil;
}

return result;

I am using XCode with ARC.
This code causes my app to leak memory when i run it on many images in a loop.
Does anybody know what i did wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-18T08:52:58+00:00Added an answer on June 18, 2026 at 8:52 am

    wrapping @autoreleasepool around code solved the problem. Images were about 1.2MB

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