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Asked: May 11, 20262026-05-11T01:36:29+00:00 2026-05-11T01:36:29+00:00

NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj =

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NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array];  TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4];  [obj release]; [obj2 release]; [obj3 release]; [obj4 release];  [a1 release]; 

Ok so a2 is an autorelease obj so I don’t have to call release on it? Also how do you know when you get an autorelease object?

And for a1, I don’t have to loop through the array and release each object first? What if I called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release];

Am I supposed to release those objects after I’ve added them to the array?

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  1. 2026-05-11T01:36:30+00:00Added an answer on May 11, 2026 at 1:36 am

    When you add an object to an array, it calls retain on that object. If you don’t release your pointer to that object, it will be a leak. When you release the array, it will call release on all of the objects that it holds, since it called retain previously.

    As for autorelease vs release, the only way to know for sure (aside from possibly reading the documentation) is by the name of the method. I believe the rule in general is that if you didn’t allocate the object, then you aren’t responsible for releasing it.

    Regarding the object creation methods, all of the convenience methods (array:, arrayWithObjects:, arrayWithArray:, etc.) return autoreleased objects. However, their corresponding init methods (init:, initWithObjects:, initWithArray:, etc.) do not – if you call them, you are responsible for calling release on the returned object.

    I seem to recall a few other questions on this topic here – you might try searching around for a more thorough explanation.

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