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Home/ Questions/Q 594841
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:59:49+00:00 2026-05-13T15:59:49+00:00

NSString *path = [[NSBundle mainBundle] pathForResource:[arraySub objectAtIndex:indexPathHere.row] ofType:@mp3]; NSURL *file = [[NSURL alloc] initFileURLWithPath:path];

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NSString *path = [[NSBundle mainBundle] pathForResource:[arraySub objectAtIndex:indexPathHere.row] ofType:@"mp3"];
NSURL *file = [[NSURL alloc] initFileURLWithPath:path];
AVAudioPlayer *myPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil];
self.player = myPlayer;
[player prepareToPlay];
[player setDelegate:self];
[self.player play];

NSTimeInterval lenghtMusic = player.duration;

if (player.currentTime == lenghtMusic) {
 NSLog(@"It worked");
 [tableThing deselectRowAtIndexPath:indexPathHere animated:YES];
 [myPlayer autorelease];
 [file autorelease];
}

Can you see anything wrong?

Apparently, the “if”-statement never gets called…

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:59:49+00:00Added an answer on May 13, 2026 at 3:59 pm

    If I read your code correctly you are trying to find out when the player has finished playing and then you want to deselect the current rode and release the player. Your problem is that you start the player and then immediately checks where it is currently playing. Unless you have an almost 0 length file the currentTime and length will NEVER be equal.

    If that is what you are trying to do you should use the AVAudioPlayerDelegate Protocol and especially the:

    – audioPlayerDidFinishPlaying:successfully:
    

    method that is called when the player is finished.

    So you need to change your class that controls the player by editing the .h file to use the AVAudioPlayerDelegate Protocol. Obviously keep extending whatever you were before.

    @interface YourClass <AVAudioPlayerDelegate>
    
    @end
    

    In your .m file:
    Then when you have created and assigned your player instance:

    [player setDelegate:self];
    

    In the .m file also add the method

    - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
    {
        // Your success code goes here
    }
    
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