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Home/ Questions/Q 7610559
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T01:26:46+00:00 2026-05-31T01:26:46+00:00

Obviously Apple just released the new iPad . As far as developers are concerned,

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Obviously Apple just released the new iPad. As far as developers are concerned, what are the implications for adding new assets to support the retina and non-retina displays across iPad models? Is it the same as the @2x model implemented on the iPhone 4 and 4S?

If I have foo.png what name would I call its different size versions so it worked in a universal app across all iOS devices?

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  1. Editorial Team
    Editorial Team
    2026-05-31T01:26:48+00:00Added an answer on May 31, 2026 at 1:26 am

    It would probably be solved by doing what you said, @2x but with a device modifier, since they have doubled the number of pixels. You will probably be writing myimage@2x~ipad.png.

    Applications running in iOS 4 should now include two separate files
    for each image resource. One file provides a standard-resolution
    version of a given image, and the second provides a high-resolution
    version of the same image. The naming conventions for each pair of
    image files is as follows:

    Standard: <ImageName><device_modifier>.<filename_extension>
    High resolution: <ImageName>@2x<device_modifier>.<filename_extension>
    

    The <ImageName> and <filename_extension> portions of each name
    specify the usual name and extension for the file. The
    <device_modifier> portion is optional and contains either the string
    ~ipad or ~iphone. You include one of these modifiers when you want to
    specify different versions of an image for iPad and iPhone. The
    inclusion of the @2x modifier for the high-resolution image is new and
    lets the system know that the image is the high-resolution variant of
    the standard image.

    https://developer.apple.com/library/ios/#documentation/2DDrawing/Conceptual/DrawingPrintingiOS/SupportingHiResScreens/SupportingHiResScreens.html

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